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官方艺术家
Mark Allen
导演, 编剧, 作曲家
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Dilemma vs. Obstacle

I'm going to talk about writing by talking about Video Games.

I feel that most games do not understand how to create drama.  The primary problem seems that most game writers don't  understand what drama is vs. a series of problems.

There was a mod to Return to Castle Wolfenstien called "Gold Rush" and it had perfect drama: 

Two teams starting opposite bases with gold scattered through out the location.  You need to pick up gold and bring it back home.  The more gold you pick up, you get exponentially more gold;  however, the more gold you pick up, you move exponentially slower... increasing your chances of getting shot.  That's the perfect dilemma.  It seems so simple, but most games never think of dilemma's, they think of obstacles and there is an enormous difference between the two.

An obstacle is one dimensional:

You need to get through a room, the room has a monster in it - you need to get past the monster to the door.  This is the structure of 99% of games on both meta (overall story) and micro (individual building blocks of a story) level.  In order for an obstacle to become a dilemma, the player must be forced to equivocate.  "Equivocate" means they must weigh two options of equal value.  I don't say "good options" because sometimes great drama comes from both options being lousy - but with an obligation to choose (a ticking clock or a sniper helps)?

Lord of the Rings at it's core contains a great set-up for a dilemma.  The ring makes you invisible, but the more you wear it - it sucks your life away and makes you evil.  This alone, however, isn't a dilemma until you are face to face with a situation where the sucking away of your life might be better than being visible. 

There are a couple things which make dilemma's more interesting.

1)  The more hope there is for a potential outcome (this is why people fall for get-rich-quick schemes, just like people always try to pick up so much gold that they can't make it back to base before they get shot.)

2)  The equal value of both choices.  The more the user is oscillating between which is the better option, the more the dilemma.

3)  The fact that one option must be chosen. "I really want to eat chocolate, but I don't want to get fat."  - This is not a dilemma.  You can not eat chocolate, it's a choice.

"Only two people will fit in the life boat and there are three of us and the main ship is sinking and the water is filled with piranhas."  - This is a dilemma.

When writing, if you can start thinking in terms of dilemmas vs. obstacles, you will increase the interest in your story exponentially because a good dilemma automatically raises the curiosity factor:  "How will they decide who goes into the life boat?"

16 年多 前 0 赞s  13 评论s  0 shares
Photo 73139
I love the article, both entertaining and informative. Cheers :)
16 年多 ago
Photo 22998
Sorica7 - yes, absolutely - when things are too clear cut, the drama is weakened. There are times, though when something being very clear is required and stories can move between these moments. When something is obviously wrong, that's a call to action which is then faced with dilemmas. About Gold Rush... I will tell you what worked best in reality... teamwork. If you could organize the 12 strangers on your team to actually pick one person to gather the gold and then everyone gather around them to protect him, that was your best chance. Also, if you were really organized, you could assign one person to pick up all the gold in case the first person got shot instead of everyone grabbing pieces on their own which make the gold less valuable... So, basically, having a plan would win the game. Funny how often in life that's true.
16 年多 ago
Photo 33427
I find a lot of (supposed) dilemmas presented in films irritate me, mainly as the situation arising which creates the dilemma usually involves lack of planning on the part of the actors in the first place. I usually switch off at that point :) Your life-boat example is perfect! Why not have a larger life-boat in the first place? Anyway, I've been commenting on your blog long enough for you to know that I'm not disagreeing! Just agreeing in a weird way. I think writers need to work really hard to create interesting dilemmas, not just present arbitrary situations into which most half-brained people wouldn't have got themselves into. My favourite on-screen dilemma was in Indiana Jones ... there's a huge stone door closing, Indy barely makes it under the gap, but then realises his hat has fallen off on the other side ... don't leave the hat! A hatless Indiana would be unforgivable.
16 年多 ago
Photo 65334
Never played any videogames, but wrote a lot about dilemmas. My favorite is about meaning of life: Quantity or Quality? As Goethe puts is... Einmal ist Keinmal. Maybe not exciting as Indiana Jones, though... Cla
16 年多 ago
Photo 38281
a very good game which is prolly my favorite RPG or really the only RPG i play is Starwars Knights of the Old Republic. this puts you in a fresh bornsituation and you gothrough the game chooseing your own path and each choice you pick has many outcomes which will lead you to the dark side or keek you on the light... and also which ever side you begin to fall twards you will have different powers and advantages/dissadvantages.... so in that kinda game... hell i loveeeee! but then im always at the end that guy who would save the game b4 a big outcome and just see and settle my WHAT IF FACTOR... like WHAT IF i did this instead of that? im always curious sometimes of the different outcomes... =] thanks for writeing bout this. really somthing interesting to read.
16 年多 ago

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语言
english
位置(城市,国家)以英文标示
Los Angeles, United States
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male
加入的时间
April 13, 2007