Progress is continually moving forward with the live-action /CGI infused short film, Persephone.
One of the lead designers on the project, Nick Nakadate, discusses the Mist Demon.
By Nick Nakadate Related Skill Sets: 2D, 3D
Aside from the stand-out Persephone, a girl made of chocolate, in Mark Roush’s
Persephone,
there is a demon. In working on the demon look development, I was able
to incorporate a few techniques from the film visual effects world.
Often times, FX “looks” are derived from a series of technical, and
sometimes very tailored 3D render
passes
or elements. In the case of the demon, I created three main passes to
control transparency, surface angle treatment (based on the
normals
of the 3D demon model), and an inner animated smokey element. These
three passes are composited and treated with further 2D FX to create the
look. The images below show the render passes and a sample of the look
in-process.
Mark Roush navigates the waters of video marketing and advertising for companies such as Nike, Autodesk, Intel, HP and many others.