Yesterday I visited the the team at Animation Dynamics to check on the progress of the Persephone project.As usual, I was very impressed. Sean Hutchinson, Animation Dynamic's Producer, was kind enough to document the process and take many photos as I stopped by each station.Creating the world around Persephone is no easy task. The first initial steps are keying out the greenscreen and installing, in its place, reference backgrounds for the characters to exist in. This all occurs before any lighting details, frame alterations and other adjustments are applied.Vince Nimmoor is ADi's Art Director and a very talented compositor. He walked me through several shots which take place inside the Shoppe of Sweets. By simulating and experimenting with various lighting techniques, he can vary shadow depth and background perspective. This grants Vince the ability to imagine the end design and create a foundation for what the interior will actually look like.
Below is a link to a short video describing what Vince is working on.INSIDE THE SHOPPE OF SWEETS
And, just so it's known... what you're seeing in the video is not the end product. They are merely assembly shots.The world of Persephone exists in a dream state... a fantasy... a farable.Up next: Pt. 1 of Donald Fergus and Imagining the Mist Demon.
Mark Roush navigates the waters of video marketing and advertising for companies such as Nike, Autodesk, Intel, HP and many others.