By Nick NakadateWorking on Persephone (Mark Roush’s short film about a girl made of chocolate) has brought the opportunity to create a look that is painterly and dreamy. I have been creating CG backgrounds from 3D sets that are then treated in 2D for a more painted look and feel. In working on transitions among the shots, I have been exploring the opportunity to introduce more organic and painterly transitions. How does it move? What is the color palette and timing? How does paint move, or is it really paint, or more of an intangible dream scape? So the work flow also experiments with how transitions move between shots, and how their environments intertwine.
Mark Roush navigates the waters of video marketing and advertising for companies such as Nike, Autodesk, Intel, HP and many others.