WHATEVER GETS PRODUCED, THERE IS FEW THINGS LEFT WHICH DON’T INVOLVE AN ELECTRONIC CALCULATOR AT SOME POINT OF THE PROCESS. BUT USUALLY WE DON’T TYPE CALCULATIONS, WE RATHER INTERACT WITH THE MACHINES THROUGH INTERFACES. OPERATING SYSTEMS AND SOFTWARE WHICH GETS DESIGNED TO FULLFILL CERTAIN TASKS AND PURPOSE. NEW SOFTWARE INVENTIONS WILL MOST LIKELY LEAD TO NEW DETAILS IN THE PRODUCTS PERFORMED WITH THEM.
THE REVERSE CONCLUSION IS THAT – EVEN THOUGH EVERYTHING IS POSSIBLE TO CALCULATE, THE PRODUCTS WIL BE OFTEN ‘LIMITED’ TO THE SET OF CALCULATIONS WHICH GETS IMPLEMENTED IN THE SOFTWARE. AND IF WE WRITE OUR OWN SOFTWARE WE AGAIN WORK IN AN ENVIRONMENT WHICH GOT DESIGNED IN CERTAIN WAYS. SO IN THE END THERE CAN’T BE ANY DOUBT THAT THE INTERFACES ALWAYS BECOME PART OF THE METHOD TO ACHIEVE A PRODUCT. THEY BECOME PART OF HOW WE SOLVE CERTAIN PROBLEMS AND HOW WE THINK OF SOLUTIONS.
BUT UNDERSTANDING SOFTWARE AS A TOOL, THESE TOOLS ARE COMPLEX, UNLIKE A HAMMER WHICH MIGHT BE SUITABLE FOR A FEW TAKS, WE MIGHT BE ABLE TO USE THEM IN A MILLION DIFFERENT WAYS. IN WAYS THE DESIGNER MIGHT NOT EVEN HAVE INTENDED OR THOUGHT ABOUT. WE CAN MAKE MUSIC WITH THE WINDOWSSYSTEM SOUNDS BY DRAGGING, COPYING FILES, PERFORMING ACTIONS WHICH WE NOT SUPPOSED TO PERFORM.
SO, WHAT’S THE POINT OF THIS LONG SPEECH? BACK AT MY COMPUTER SCIENCE STUDY, WE HAD ONE SEMESTER CLASS OF LEARNING PREMIERE. THE RESULTS WERE MOSTLY AS ODD AS THEY COULD BE. THE CRAPPY SHORTFILM IDEAS GOT TOPPED BY EVEN WORSE EXECUTION. BUT ONE FRIEND KIND OF SUPRISED EVERYBODY WITH HIS WORK, SIMPLY BECAUSE HE HAD USED THE STANDARDIZED EFFECTS AND TRANSITIONS IN A WAY NOBODY ELSE IN THAT CLASS HAD THOUGHT OF.
THE SET OF TRANSITIONS IN PREMIERE IS PRETTY BAD, BUT IN THE END – NOBODY TELLS YOU THAT YOU CAN ONLY USE THEM AS TRANSITIONS.
HOWEVER, 10 PREMIERE VERSIONS LATER I STILL WOULD LIKE TO SHARE THIS CLIP …
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CREATORS COMMENT:
This video was created in summer 2003 during a study project at TFH Berlin (University of Applied Sciences) in Germany. It was made with an older Premiere version and got compounded by around 200 small video snippets. Each snippet is an extract from videosequences that were filmed on famous places in Berlin Germany. The containing soundtrack “Solarized” is taken from Jeff Mills – Growth (Axis Records 1994 [AX-10]), which gives that abstract visual scenario its special touch.
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